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CUSP Session 8: Corporate Rule
Read This Post: CUSP Session 8: Corporate RuleGood morning. The theme of the Wealthy Elite ruling over the majority of society is a common one in every genre of story. From the ancient Nobility lording over the Peasantry to the modern concept of the 1% versus the 99%. This theme is strongly relevant today as several billionaires continue to exploit the working…
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CUSP Interlude 1: System Debate
Read This Post: CUSP Interlude 1: System DebateGood morning. I’ve got a dilemma. Up until now I’ve been focused on heavily modifying the Open D6 system. To be fair, I’ve been ignoring huge portions of the Open D6 system and building my own interpretation of it. I have my reasons for making these large changes, sometimes I even explain those reasons, but…
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CUSP Session 7: Luck and Fate Points
Read This Post: CUSP Session 7: Luck and Fate PointsGood morning. Open D6 and Mini Six both incorporate a system of points that heroic characters can spend to affect the flow of the game. Open D6 calls them Fate Points. They are gained when a heroic character does something in line with their moral code. They are lost when a heroic character acts against…
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CUSP Session 6: Time and Distance
Read This Post: CUSP Session 6: Time and DistanceGood morning. Let’s talk about the real world for a moment. Right now, we have a lot of different measurements for Time and Distance. From my research the Second is considered the standard unit of time upon which all other units of time are built. For distance, well, it depends on who you ask. Most…